

The Chosen can also invade the strategy layer and ravage XCOM’s global operations. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign.

These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer. Namely the Blast Padding skill, that grants a soldier 1 additional armor point and explosives damage reduction Untouchable, which grants immunity for 1 attack after they kill an enemy and Shredder, which makes regular bullets penetrate enemy armor.Three additional factions have emerged to strengthen Earth's resistance – the Reapers, Skirmishers and Templars – each with its own unique abilities and contrasting philosophies. Some abilities are particularly interesting.the rank at which they're unlocked), but some are classified as "super" - these always cost 25AP. The cost of most abilities isn't dependant on their original level (i.e.These are abilities such as hacker abilities of the Specialist class, melee attacks of Ranger (even though they are available to Templars and Regenades) or those associated with using Grenadier's grenade launcher. In the table above you won't find abilities that cannot be used by other classes.For example: Reapers have a much better chance of getting the Sniper ability than other soldiers. Some of the soldiers have a better chance of winning an Ability from a particular tree.The first Vigilant shot at this soldier always misses. If a soldier kills an enemy during a turn, they're granted one movement point. The soldier doesn't provoke the negative effects of Reaction Fire and Overwatch. If a soldier kills an enemy, the next shot taken at him has a 100% chance of miss. If the team is revealed, the soldier remains concealed. If the soldier didn't attack during the turn, he'll Hunker Down.Īllows you to shoot 2 times, each shot getting a -15 penalty. Killing an enemy who stands lower than the player costs only one action point and doesn't end the turn.Īfter taking cover (Hunker Down) the soldier will get a +20 accuracy bonus in the next round. Shoots at every enemy moving within the given area. With every sniper rifle kill, the soldier gets all their action points back. Take a shot with minor accuracy penalty (-25), but major damage boost (+50%). Perform an attack with 100% chance of critical hit and marks the target, making it receive +3 damage with every subsequent attack. Take a shot with -15 accuracy penalty if it reaches the target, you have another shot.Įach shot that misses the enemy also marks them, giving a +15 accuracy bonus for the rest of the team when shooting to that particular enemy. The range of grenades in increased by 1 and deal 2 damage more. Gives 1 additional armor point to a soldier and reduces explosion damage by 66%.
#XCOM 2 WAR OF THE CHOSEN NEW CLASSES SERIES#
Shooting grenades or heavy weapons doesn't end the turn for the given soldier.įires a series of projectiles that have 100% chances of hitting the target. The ability can be activated as many times as you like.Īctivates attacks in the Vigilance mode in an enemy makes an action not only if they move. If Vigilance is active, it gives a 50% chance that after a successful shot a soldier will perform another attack. If a soldier uses all his action points, he automatically enters the Vigilance mode.

This allows a lot of flexibility in creating soldiers. In this tab, you can unlock anything that you have ability points for. After activating it, you just need to choose the soldier you want to develop and you will see a skill tree identical to that seen in case of new classes, where the regular abilities are seen (2 for each rank), as well as some additional ones, borrowed from other classes. After building the facility, you will be able to use the Train Abilities option.
